Centered on Created Origin

Transformations About the Local Origin

When a mesh is created the position vector for each vertex is given from (0, 0, 0) the created origin of the mesh and its local origin for translation, rotation and scaling. In this section the center of transformation of a mesh will always be its local origin. For changes to the center of transformation visit Parents and Pivots. As well as simply assigning vector values to change the position, rotation and scale of a mesh it is also possible to use the method of cooordinate transformation to transform one mesh in terms of the frame of reference of another. It is also possible to transform the mesh vertices coordinates and effectively change the local origin, this process of baking transformations is described although it should only be necessary in exceptional circumstances.

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