Interface ILeaf
Hierarchy
- ILeaf
Index
Properties
engine FormatSearch playground for engineFormat
The format to use when creating the texture at the engine level after it has been transcoded to transcodeFormat
Optional round To Multiple4Search playground for roundToMultiple4
Whether the texture must be rounded to a multiple of 4 (should normally be the case for all compressed formats). Default: true
transcode FormatSearch playground for transcodeFormat
The format to transcode to
Leaf node of a decision tree It defines the transcoding format to use to transcode the texture as well as the corresponding format to use at the engine level when creating the texture