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Creation options of the multi render target texture.

Hierarchy

  • IMultiRenderTargetOptions

Index

Properties

defaultType?: number

Define the default type of the buffers we are creating

depthTextureFormat?: number

Define depth texture format to use

doNotChangeAspectRatio?: boolean

Define if aspect ratio should be adapted to the texture or stay the scene one

drawOnlyOnFirstAttachmentByDefault?: boolean

Define the default type of the buffers we are creating

generateDepthBuffer?: boolean

Define if a depth buffer is required

generateDepthTexture?: boolean

Define if a depth texture is required instead of a depth buffer

generateMipMaps?: boolean

Define if the texture needs to create mip maps after render.

generateStencilBuffer?: boolean

Define if a stencil buffer is required

samplingModes?: number[]

Define the sampling modes of all the draw buffers we want to create

textureCount?: number

Define the number of desired draw buffers

types?: number[]

Define the types of all the draw buffers we want to create

useSRGBBuffers?: boolean[]

Define if sRGB format should be used for each of the draw buffers we want to create

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