Geodesic Polyhedra
Geodesic Polyhedron
Within Babylon.js a geodesic polyhedron (GDP) is formed for an icosahedron base and its vertices mapped onto a sphere. An icosahedron made 20 faces each a primary equilateral triangles. To form a GDP each face is split into further equilateral triangles forming an isometric grid. Before creating the GDP this grid can be rotated by an angle determined by the values of two parameters m and n both integers. When n is 0 no rotation of the grid takes place and the resulting GDP is an icosphere.
On this page we explain how to create a GDP directly. More information about GDP Mathematics and an outline of coding a GDP are available in the documentation workshop.
The format for creating a GDP very much matches that of CreatePolyhedron
. A GDP can only be created with MeshBuilder
.
MeshBuilder
usage :
const geodesic = BABYLON.MeshBuilder.CreateGeodesic("geodesic", options, scene); //scene is optional and defaults to the current scene
option | value | default value |
---|---|---|
option m | value (number) an integer > 0 | default value 1 |
option n | value (number) a positive or zero integer <= m | default value 0 |
option size | value (number) polyhedron size | default value 1 |
option sizeX | value (number) X polyhedron size, overwrites the size property | default value 1 |
option sizeY | value (number) Y polyhedron size, overwrites the size property | default value 1 |
option sizeZ | value (number) Z polyhedron size, overwrites the size property | default value 1 |
option faceColors | value (Color4[]) array of Color4, one per face | default value Color4(1, 1, 1, 1) for each side |
option faceUV | value (Vector4[]) array of Vector4, one per face | default value UVs(0, 0, 1, 1) for each side |
option flat | value (boolean) if false, a polyhedron has a single global face, faceUV and faceColors are ignored | default value true |
option updatable | value (boolean) true if the mesh is updatable | default value false |
option sideOrientation | value (number) side orientation | default value DEFAULTSIDE |
To understand how to set faceUV or faceColors, please read about Face Colors and Textures for a Box taking into account the right number of faces of your polyhedron.